🏖️ | Virtual Space - VR/AR
Virtual Reality was one of the first use cases we started working on as part of our metaverse strategy. Multiple examples of our VR applications are available on Twitter.
By leveraging custom virtual environments and wallet integrations, users were able to load their own unique virtual environments.
VR is a great solution for increasing the immersive nature of social experiences. As 2018 study has indicated that 70%+ of VR headset owners are looking for additional social experiences, we know there is a strong demand for this kind of content.
Augmented reality creates interactive experiences by applying computer-generated imagery over a user’s view of the real world. This is typically achieved through phone applications, with one of the most notable being Pokémon Go. We have shown off a few examples of our AR applications on Twitter — we are currently using AR to show off virtual environments we have created, as well displaying various content such as infographics.
As our AR and VR programs rely on the same infrastructure, we are also able to have both types of players engaging directly within the same experience.
Current features of these programs include:
- Placing your environment wherever there is suitable space (a flat plane)
- Navigation of the environment by moving your phone/walking around
- Voice chat to interact with other users within the environment
- Wallet connect for seamless integration and ability to load custom environments
Why are we using Augmented Reality?
As consumer adoption of Virtual Reality headsets is still comparatively low compared to smartphones, creating an AR application linked to our metaverse increases the accessibility of what we are creating for users.
By creating an application that is also portable, one can share their creation anywhere they have a strong signal. This would allow a user to interact within this social environment whenever (and wherever) they want to.
While our metaverse is not yet live, many of the core components are at a strong stage of development. The next obstacles to face include bringing these components together, and finding more ways to make our metaverse engaging, interactive, and personal to each user.